Maya代写 | MCD4730 – FOUNDATIONS OF 3D

Maya Projects
This document is will cover the basic of how Maya handles Projects – both
large and small. It covers the concepts, tools, and practices we use when
keeping our files organised in Maya
Use this document as both a learning tool to discover the Maya Project
workflow, and a reference manual to refer back to as we delve deeper into
the Maya interface.
–Foundations of3D Monash College
–Engineer (IT)
When working on a project in Maya, there can
often be a large number of files that become
associated with that project.
These files include things such as  Your Maya files (.mb or .ma)  Reference Images  Texture Images  Images and renders  Data caches  Etc
Unlike what you may be familiar with in programs
such as Word or PowerPoint, when we import an
image (or other) into Maya, it does NOT become
part of the Maya file (.mb or .ma)
Instead, a reference to the file’s location on the
hard drive is stored, so Maya and read and write
to the file as needs be.
Consequently, it is imperative that all of yourfiles
are well organised and easy for Maya to find.
Luckily, Maya has an inbuilt system to help us with
this called Project.
In a typical Maya workflow, we create a project
directory and save all of our files within it. When
we change physical locations or computers, we
take the entire directory with us and load it up
each time we would work on it.
–Foundations of3D Monash College
–Engineer (IT)
The Project Window
There is a section in the main File menu of Maya
dedicated to Projects. The two options in this
section are:
Project Window
a dialogue that allows usto create new
projects or change project directories
Set Project…
Allows us to select an existing project to load
and work on
We can create a new Project from the Project
Window. First we pressthe New button, then give
the project a name, give the project a location
with the Browse button, then press Accept.
All of the other fields (which are the names of the
folders that Maya will create to store our files in)
we leave as the default values
When we press the Accept button as series of
folder and sub folders are create in the specified
location. Most of these we don’t use, but the ones
we do use are:
scenes Where we save our Maya files
images Where we save our renders
sourceimages Where we store texture images
You should do this now!
Create a new Project called Tutorial Exercises
which we will use throughout the semester. Make
sure the location is either on your Monash drive,
or a portable device that you can take with you
–Foundations of3D Monash College
–Engineer (IT)
File Naming
While logical and concise file naming is not
a strict
requirement of Maya and Projects, it is still avery
good practice and can save a lot of headaches
when dealing with project with multiple files.
Tips for naming files:  Make sure the name makes sense on its own
Name such as “final.mb” or “” or
“bumpMap.jpeg” are very common and very
bad. It is impossible to tell what the file
actually is without opening it.
“RearWall_BUMP.jpg” is a much more
descriptive example.
 Use prefixes or suffixes
A prefix (a short addition or code at the start
of the name) or a suffix (the same at the end
of a name) and help to organise your files by
group or project. Can be very useful when
there are a lot files with similar or generic
For example, a series of files for a car
modelling project might look like:  CAR_Modelling_01.mb  CAR_Rendering_01.mb  CAR_NumberPlate_BUMP.jpg  Etc.
 Be consistent
Whatever system you come up with, make
sure it consistent across your project, and
possible across all of you work as well